Tiago Melo

I’m the Founder and CEO of Lumen Games and Redhood Games. I’ve worked in game development since 2004, leading more than 50 projects across mobile, custom, and free-to-play games.

Outside of that, I work across a range of mediums: music, visual and interactive media, printmaking, photography, and other hands-on or generative processes. I’m interested in work that feels immersive, strange, thoughtful, and well made.

Entrepreneurship and Game development

Lumen Games

Lumen Games is the company I co-founded and have helped lead for more than two decades.My work there covers a bit of everything: product, production, team building, business, and long-term creative direction. We’ve developed and shipped dozens of full games over the years, and that experience shaped the way I think about building — not just games, but systems, teams, and ideas.

Woodcut, Linocut, generative plotter artwork

Printmaking

Printmaking gave me a different kind of relationship with image-making.I’m drawn to texture, contrast, repetition, and the touch of a printed surface. I work with processes like woodcut and other forms of physical mark-making, and I’m also interested in how generative or procedural systems can lead into printed work. It’s a medium which made me accept more of my mistakes.

Clay, surface, and material experiments

Ceramics

A new area of exploration for me, ceramics lets me bring techniques from woodcut printmaking and pen-plotter work into a more tactile, material practice through a series of (ongoing) experiments.

Digital & film photography, 35mm, 120mm

Photography

Photography matters to me because it forces me to look at ordinary things from more than one point of view. I shoot both digital and film, but film pulls me in more deeply — there is something endlessly fascinating to me about tiny silver crystals holding a fragment of reality. It is a practice I have slowed down over time, and one I would like to return to more seriously in the future.

Touchdesigner, cables.gl, processing

Visual & Interactive Media

This part of my work includes generative art, real-time visuals, interactive pieces, and other experiments with code, motion, and systems. Touch Designer, Cables.gl, Processing, P5.js, Python, etc.What interests me here is not technology for its own sake. It’s the randomness, the point where a system starts producing something unexpected — but something a rhythm or feeling. Sometimes that becomes a visual piece, sometimes an installation, sometimes just an experiment to hide deep in my hard drive.

Ableton, composition, experimental

Musical Producer

Music production is, for me, a space of curiosity more than a fixed artistic vision.Much of it begins in randomness - accidents, repetitions, and unexpected combinations that gradually reveal something worth following. I’m especially drawn to hypnotic sounds and looping structures, but I’m just as interested in the mathematical beauty of music theory and the systems underneath what we hear. Some pieces also expand into generative dynamic visuals.